Amnesia: The Dark Descent Summary
Creative director Dan Pinchbeck from indie studio The Chinese Room says they received the "worst kind of hate mail" for Amnesia: A Machine For Pigs, and it even gave the game a run for its money in horror.
He thought they'd get some calls over content of the game, but not like this and not for the reasons they did. It baffled them people "wouldn't even kind of engage" with it.
Frictional Games has announced in its official blog that Amnesia: The Dark Descent has sold almost 1.4M units since its launch in September 2010. Direct sales totaled 710K, while the rest were bundled in various Steam sale bundles such as the Humble Indie Bundle and Potato Sack Reunion.
Developer thechineseroom reveals that Amnesia sequel A Machine for Pigs won't be releasing this year but will land later in 2013. It was originally scheduled for Halloween in October.
Quality is the "absolute first, last, and always" with the team's work on Amnesia, and they wanted a few more months to work on it. Sorry there'll be no scares from the team this year.
Amnesia developer Frictional Games, a small studio in Sweden, has highlighted 10 points that will "evolve horror" as a genre. It's what is need to take horror "to the next level," they say.
It should start off "very mundane" in setting to give us normalcy so we can "draw close parallels" to our own lives. Let the horror elements take a while to build to so it hits better.
Frictional Games, who developed the horror adventure game Amnesia: The Dark Descent, have created a new site called .
The site is emblazoned with an Amnesia logo, accompanied by the tagline "Something is emerging..." In the background is a blurred out image of something, which could serve as a Rorschach test.