Fallout 3 Summary
Get ready to break free from Vault 101 and explore the post-apocalyptic world of Capital Wasteland.
Fallout: New Vegas lead designer and project director Josh Sawyer wants the 'road of agony' to continue with the next Fallout from Bethesda, saying he'd like to avoid the "black-and-white choice."
The post-apocalypse feels "more appropriate" when decisions are agonising, like we just got knifed. Sawyer points to Mad Max; even though he wins he 'just keeps wandering'.
Bethesda game director Todd Howard has let slip that the studio isn't going to be making any Fallout-related reveals any time soon, as they're still figuring out "which of our ideas are going to stick" and when to talk.
Skyrim on PC did better "than we’ve ever done" by "a large, large number," enthused Howard, and the new consoles are very PC-like. This "opens up avenues" for new ambitions.
The slow death of Games for Windows Live continues, with Fallout 3 now abandoning the service. In a Steam patch released yesterday several lines of code supporting GFWL were removed.
The classic back catalogue of Fallout titles previously available on digital retailer GOG's website has been removed due to a rights issue originating from Bethesda's acquisition of the license.
A $2 million settlement was reached in January 2012 that gave Bethesda control of the franchise and all of its assets, with the transfer of all Fallout IPs due by December 2013.
Host Geoff Keighley for Spike VGX 2013 has confirmed that Respawn Entertainment's Titanfall will be present at next month's event. The PC and Xbox shooter will join "big surprises and news" from the studio.
Microsoft's Phil Spencer has already hinted that Remedy's Quantum Break might appear at VGX, and Square Enix seems to have something Tomb Raider related for fans.