Fallout: New Vegas Summary
Moral Ambiguity? Caps? Post-Apocalyptic Society? Show-girls? It can only be Fallout: New Vegas...
Fallout: New Vegas lead designer and project director Josh Sawyer wants the 'road of agony' to continue with the next Fallout from Bethesda, saying he'd like to avoid the "black-and-white choice."
The post-apocalypse feels "more appropriate" when decisions are agonising, like we just got knifed. Sawyer points to Mad Max; even though he wins he 'just keeps wandering'.
A Skyrim-sized RPG from Obsidian Entertainment? Co-founder Feargus Urquhart would love that kind of project, and it's why publishers continue 'making sense' for those types of games as they cost tens of millions.
Barring Star Citizen, crowd-funding just can't funnel that kind of money into huge RPGs. Urquhart admits the studio keep badgering publishers for work on big names.
Bethesda game director Todd Howard has let slip that the studio isn't going to be making any Fallout-related reveals any time soon, as they're still figuring out "which of our ideas are going to stick" and when to talk.
Skyrim on PC did better "than we’ve ever done" by "a large, large number," enthused Howard, and the new consoles are very PC-like. This "opens up avenues" for new ambitions.
Host Geoff Keighley for Spike VGX 2013 has confirmed that Respawn Entertainment's Titanfall will be present at next month's event. The PC and Xbox shooter will join "big surprises and news" from the studio.
Microsoft's Phil Spencer has already hinted that Remedy's Quantum Break might appear at VGX, and Square Enix seems to have something Tomb Raider related for fans.
Bethesda has dropped the price of various games and downloadable content across Steam, Xbox Live Marketplace and the PlayStation Store.