Tom Clancy's The Division Summary
Tom Clancy's The Division is a classless RPG, according to Ubisoft, with the game encouraging players to experiment with various talents rather than locking them to one skill tree.
"We like to call ourselves a classless RPG," says game director Ryan Barnard released yesterday by Ubisoft, "so we don't want to front-load our players with a choice right when you start the game, when you don't know how the game works or how you might want to play."
Ubisoft has confirmed that the newly announced Far Cry 4 and Assassin's Creed Unity will be a part of this year's E3 event by the publisher, as will The Division, The Crew, and others like Valiant Hearts: The Great War.
They'll showcase the "latest rich, immersive experiences" in the works from their in-house teams. CEO Yves Guillemot confident they have 'something for everyone' this year.
An alleged insider to Ubisoft Massive's development of Tom Clancy's The Division is not convinced it will make the current autumn 2015 release window, as they "don't have a functioning game" at this stage.
In fact they're having "massive problems" with the multiplayer side of things. The original 2014 date announced by Ubisoft was a 'punch in the face' to the studio, they continued.
There'll be no post-outbreak survival in New York City this year as Tom Clancy's The Division has been pushed into 2015 by Ubisoft. The three studios "don't want to compromise on quality" by releasing this year.
It's another multi-studio effort but just by three developers this time with Ubisoft Massive leading. Ubisoft Reflections and Red Storm Entertainment are lending their expertise.
Swedish developer Massive Entertainment is developing Tom Clancy's The Division, but last fall they begun looking for other Ubisoft studios to lend them a hand. They turned to North Carolina-based Red Storm.
That was the original studio that brought us Rainbow Six and Ghost Recon, and even employed Tom Clancy. Red Storm is behind The Division's "authentic arsenal" of weapons.