Warhammer 40,000: Dawn of War II Summary
Relic Entertainment and THQ bring the brutal savagery of the Warhammer 40,000 universe back in Dawn of War II.
Warhammer 40k: Dawn of War II - Chaos Rising is now without Microsoft's Games For Windows Live code as the latest PC patch has replaced it with Relic's own 'Battle Servers' for multiplayer.
Leaderboards for Dawn of War II and Chaos Rising are also now separate from each other. These patch has removed three features, such as pausing during an online game.
Developer Relic is working on Company of Heroes 2, which means there's little time for a full production of the next Warhammer 40K: Dawn of War instalment, but that's okay.
The studio are "doing some rethinking" about how they approach RTS; what's the "best way to present" the strategy genre? There'll definitely be more "RTS 40k stuff," says Danny Bilson.
Robot Entertainment is made up of former Ensemble veterans with Age of Empires to their name. Patrick Hudson of the studio still believes real-time strategy can be big business.
He admits though it's "changing a lot," and he's not sure where "it's going to go." The days of selling millions of copies at "50 or 60 bucks as a PC game" are gone; PC retail not there.
THQ core games boss Danny Bilson has teased the first details of Relic's Warhammer 40k: Dawn of War III instalment, revealing it 'combines I and II'.
Well 1 + 2 does, in fact, equal 3. That's good math. While it's "going back" to the first two on some things it will give us something we "haven't seen before".
Publisher THQ has revealed their financials for the fiscal year now passed and they record a loss of $136.1m, while net sales were in fact stronger at $802.3m.
Q4 '11 didn't perform as well as the previous year's, but Homefront is attributed as their 'primary drive' for success. The new IP has had a "solid start".