World of Warships Summary
Wargaming today unveiled the third episode in a series of developer diaries for the naval battle game, World of Warships. The new video diary focuses on aircraft carriers and their impactful effect on the battlefield.
Watch the World of Warships team explain how these impressive vessels stand out from battleships, cruisers, and destroyers by bringing a unique RTS style gameplay to the fight. Discover the four different types of warplane squadrons (Dive Bombers, Torpedo Bombers, Scouts and Fighter Planes) that can be launched from an aircraft carrier and learn how to turn the course of the battle by using each of them.
Making a tactical action game set at sea isn't easy. Have you ever seen the sea? It's boring, just a big flat, blue pond with nothing on it. Which is why developer Wargaming's had to think carefully about how to liven up their naval warfare MMO World of Warships.
"One of the reasons why the game has taken so long in development is actually balancing that - it's incredibly complex, because the sea is an open space,"
"One of the reasons why the game has taken so long in development is actually balancing that - it's incredibly complex, because the sea is an open space,"Wargaming's head of publishing Mike Federov told Strategy Informer in a .
Wargaming's MMO World of Tanks had achieved 60 million registered users as of June this year, but already they've ballooned to 75 million half a year later. It peaked at 1,152,261 concurrent users this year.
Some other interesting stats include 201 billion shells propelled and 17 billion armoured vehicles needing road-side assistance. These figures are before it blitzkriegs consoles and tablets.
Wargaming has announced their MMO World of Tanks is officially a disciple at the upcoming World Cyber Games 2013 being held November 28th through to December 1st in Kunshan, China.
Its acceptance is "truly a testament" to World of Tanks success among eSports fans. The best tank warriors will be competing for prize pools across 16 national teams.
Wargaming's Victor Kislyi says 'ask not what your industry can do for you, but what you can do for your industry'. Okay he didn't really say that, but the message is clear: fight to promote the industry, not just yourself.
Speaking at DICE Europe, Kislyi says $75bn in revenue for games is 'squandered potential'. Studios must band together and "change people's view" if we want $200bn.