Hmmm... guess you guys weren't fans then? No biggie - just because our own recommendation was so...... we here at Strategy Informer know that everyone has their own opinions, and we figured we'd give you guys a chance to decide for yourself.
But hey, if you're cool with us telling you want to think, who are we to judge? Now, go get me a sandwich.
We didn't get the full five entries this time around, but those of you who did enter will still get your prizes. We'll find homes for the spares.
Until next time!
One... two... three... four... five... si- oh no, that one's still alive. Oh hello there, didn't see you. As you can see, I'm a little busy at the moment. What? Well obviously I'm not actually busy, I'm just pretending that I am so that this intro is at least a little bit entertaining.
Of course, it's not all fun and games you know. In this line of work, people die. People get maimed, killed, impaled onto spikes... sure, they may be made of pixels instead of flesh and bones, but they still bleed. They still feel, and when a bunch of them have been slaughtered for the sake of entertainment, someone has to deal with the bodies.
Codemaster's answer is to simple count them. We're not sure why, but it seems to be quite effective, so effective that they've taken the experience and put it into a computer game, cryptically called Bodycount. We've managed to secure some copies of this very educational tool in expired pixel clean up for your pleasure:
5 x Copies of Bodycount on the Xbox 360
First off, post below saying "I'm in".
We're reverting back to our usual modus operandi for this one - comments. If you're unsure what this means, just ask, but the top five commenter's within the time period will win. No spamming, no useless comments, and no long-running arguments. Simply show your interest around the site.
* EU Only
* If you won the Age of Empires: Online Competition, you won't be allowed to enter this competition (but you can the one after this).
* This competition will end on Monday 12th September.
Competition: Bodycount [FINISHED]
| 0 comments | By Joe Robinson