The team gives us another 200 years on the books, as we get a new starting point of 867 AD. It brings a lot of paganism back, gives rebels a leader, and even recruits landless adventurers.
We can loot and burn settlements, which might cheer up generally warlike people. Paradox also lets us try our hand at playing as the Heathens, and seeing if you can survive.
A new UI is introduced with The Old Gods, and we can declare our intentions to invade lands which might draw these new adventurers to our cause. “Crusader Kings II: The Old Gods lets players step into the boots of a pagan chieftain, approaching the brutal backstabbing world of Crusader Kings through invasion, adventure, and holy war,” they say.
Highlighted features:
Religious Turmoil
Restore the Old Gods to prominence through sacrifice and divination, or force the pagans to convert through new missionary missions
Earlier start
200 years of more gameplay with the special 867 AD bookmark
Rebels With a Cause
Rebels are no longer faceless rabble, but led by defined characters with specific agendas
Adventurers
Watch as landless younger sons and charismatic warriors raise armies
Pillage and Prosper
Loot provinces and burn cities to the ground – lest your warlike people grow angry during extended peacetime!
Heathens
Convert them or play as them and survive, reforming your faith to stand the test of time
Prepared Invasions
Declare your intent to invade a rich target, and watch adventurers and opportunists flock to your banner.
Unholy UI
A new pagan interface is available alongside all-new events, decisions, and units
Crusader Kings II: The Old Gods releases in Q2 2013. A new teaser trailer has been posted.