It’s a ”story-driven CRPG” that’s following the tradition of Planescape: Torment, and it’s set in the world of Monte Cook’s table-top RPG Numenera. It’s a single-player isometric Unity-based game.
Interest has exploded with almost 4,000 backers already throwing cash at inXile’s second Kickstarter having achieved over (now) $219k in pledged funds. Make that $222k.
”We’re crafting Torment with the goal of creating a gameplay experience like that evoked by Planescape: Torment (or PS:T). We want Torment to challenge, reward, surprise, and entertain you in ways that PS:T did,” blurbs the official Kickstarter campaign. It’s for PC, Mac and Linux with no DRM. Now over $225k.
The studio has highlighted ”four pillars” as their foundation:
• A Deep, Thematically Satisfying Story.
The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
• A World Unlike Any Other.
The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different.
• A Rich, Personal Narrative.
The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
• Reactivity, Choice, and Real Consequences.
The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won’t tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
$229k. It’ll be available in English, French, German, Italian, Polish, Russian, and Spanish. We play as a specific character but can have optional NPC companions. $231k. This is not a sequel to Planescape: Torment in any shape.
”We’ll strive to make Torment’s combat system and encounters an engaging and entertaining part of the gameplay. We’ll connect them narratively to the overall story,” explained inXile. ”And, continuing the Torment tradition, we’ll make most if not all combat avoidable.” $235k, oops, no, that’s $237. Check out the Kickstarter Campaign to find out more.