In fact the February 2014 due comic will ”lead directly into the sequel”, reveal comic writer Gail Simone. The game told a ”claustrophobic story” but the comic is ”going globetrotting.”
The comic from Simone takes place a few weeks after Lara solves the little weather trouble that got her shipwrecked, and got schooled in the ways of action platforming.
”I chose to do this series solely because I loved the game so much, so we’re definitely keeping the tone of the game. I’ve always loved the classic, cool Lara Croft, but this feels like her origin story, like we’re seeing her before she becomes the icon, and it’s very compelling to me,” Gail Simone said of Tomb Raider’s reboot.
”The storytelling in the game hooked me instantly. The biggest difference is, the game told a claustrophobic story in an isolated setting. We are going globetrotting.”
”We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead directly into the sequel. This is what got me excited; we get to be part of Lara Croft history.”
Simone also revealed she’s now a friend of Tomb Raider writer Rhianna Pratchett as they spoke about their work. Tomb Raider released on PC, Xbox 360 and PS3 back in March to critical acclaim, with Crystal Dynamics being lauded for breathing much needed new life into the long-time franchise.
Simone readily accepts that the early games were rather slim on motivations for Lara Croft to go diving into tombs and dark caves looking for artefacts. ”It’s true that the earliest games didn’t really give deeply emotional motives to the characters, but damn, they were fun. And ground-breaking in several ways,” she said.
”The way I see Lara now is, she’s not after treasure. She’s not really after thrills. She’s a questioner, she’s an explorer. She wants answers. The thing is, she’s completely unstoppable. That’s what I love. Everyone underestimates her, and that is a terrible mistake to make.”
Tomb Raider’s Dark Horse series comic will launch February 26th, 2014.