Bohemia Interactive has posted a new blog that discusses their 2014/15 roadmap for Arma 3, which has completed its episodic rollout of the single player campaign. Now the studio looks to additional content.
They want to be clear that their strategy is ”features are free, content is paid,” and they don’t want to split the multiplayer player-base. Their first DLC is to add ”appropriate depth and breadth” to helicopters.
New transport helicopters will be offered as content while a ”selective implementation” of Take On Helicopter’s RotorLib Flight Dynamics Model (FDM) will be included as a feature.
The team is working on a Game Launcher that will help load mods as well as provide other basic command line parameter support, and extend Steam Workshop to include add-ons. ”Taken together, we believe that these new features will help unlock the true potential of mods to a wider audience and provide new options to pre-existing community solutions.”
A free Bootcamp update will also be release to help ease new players with a tutorial-styled module.
”Alongside helping to fund ongoing development, downloadable content (DLC) gives us an opportunity to strengthen our vision of Arma 3 as a game and sandbox platform. The goal of each DLC is to explore a specific topic, developing a focused set of new sandbox assets, official scenarios, and supporting features. Taken together, this work forms part of our wider post-release development plan,” explained Bohemia’s roadmap blog.
”…it’s worth noting that new engine features created to support our DLCs are not ‘locked’ to those products. Rather, these improvements contribute to Arma 3 as a whole; they’re available automatically to everyone who owns the game. In short, features are free, content is paid, and our objective is to prevent any split in the MP player-base.”
Alongside the development of Arma 3 Helicopters DLC, Bohemia is also looking to overhaul the shooting mechanics and adding new weaponry. ”Due after the Helicopters DLC, we don’t want to be too specific just yet; however, to achieve our goal, a set of interrelated features are planned, which aim to further improve the authenticity of firing weapons and offer new gameplay opportunities,” continued Bohemia.
Check out the 2014/15 roadmap blog to learn more, which includes talk of a full expansion sometime in 2015.