He asked why there are AC2 "code and assets" in Shadow of Mordor, and that he 'knows his code when he sees it'. Randall at least hopes he gets a "special thanks".
Recent footage of gameplay for Middle-earth: Shadows of Mordor certainly does reveal a strong imitation of Assassin's Creed animations and general practices.
Despite these kinds of words from Charles Randall he later says he's not claiming that the Shadow of Mordor team, which is led by a former Ubisoft man by the way, stole any of his work. In fact Middle-earth: Shadows of Mordor design director Michael de Plater had already said they didn't give Assassin's Creed much thought when making the game, which seems rather odd indeed given the 'Ezio in a parallel universe' vibe you can get from the footage.
"We didn't think much about them at all. We just wanted to do a third-person, open-world action adventure. And then now, just by the time you have stealth and melee combat and you're hunting guys behind enemy lines, the comparisons maybe come out at that point. It definitely wasn't something we were consciously going for," de Plater said earlier in the week before Charles Randall questioned the code and assets.
Middle-Earth: Shadow of Mordor releases on PC, Xbox 360, PS3, Xbox One and PS4 this year. Check out the first gameplay footage below which is of pre-alpha code and judge any similarities for yourself.