The team ”respect the legacy of this franchise” and Roy feels it shows in how they handled Thief, and the new way these games play. It releases this week for PC and console.
The critical reception of Thief has been mixed and goes from praise to despair. Ultimately, as Stephane Roy points out, it will be up to the community to decide if it succeeded.
”I know that I told you that at the beginning of the interview but it’s not bullshit, it’s really important for us,” he said. ”It’s the video game industry. It’s a game. It’s not a movie. I really want to make sure you’re going to have fun. I know that the PR guy will be pissed off because I’m going to tell you something, but let’s do it anyway. The game is not perfect.”
”I’m fully sure if you want you’re going to tell me that you noticed a couple of problems. Nothing is perfect. But at the end of the day, if you tell me that the problems aren’t (inaudible) because you had fun, that’s great.”
Roy affirms that the Eidos Montreal team did their homework on the Thief franchise of old.
”I hope if you already know this franchise, you’re going to tell me that you feel that it’s a real Thief game,” he continued. ”I hope that you’re going to have the feeling that we really respect this franchise and we respect the legacy of this franchise because I think we did our homework and I think we understand what is a Thief game.”
”But how we used to play games 10 years ago and how we play games today is different, so we worked very hard to respect both generations of players. Of course, I’m not objective, I’m the producer, but people like you will be able to tell us if it’s a success or not.” What did we think? Check out our PC review of Thief.
Thief releases on PC, Xbox 360, PS3, Xbox One and PS4 February 25th in the US, 28th in EU.