Id Software’s upcoming Doom reboot won’t support modding outside of its SnapMap editor tool, publisher Bethesda has revealed. The company’s marketing VP Pete Hines outlined some of what SnapMap is capable of in an interview with GameTrailers, and though it sounds like a fairly complex tool, it’s not as wide-ranging as the mod community might hope.
”Everything that we’re doing on the mod side will be through SnapMap,” Hines said.
”Give it to anybody and they can do simple stuff,” he continued, ”but the complex stuff, all those things that used to be super-complicated… the idea is that there’s enough complexity and depth there that you can do all this scripting stuff, and make new gameplay modes. It’s got this really steep high end, but you don’t have to jump right to it like you do with the (previously released) Doom tools.”
It sounds like there will be some fairly major limitations, though. When asked whether it would be feasible to make the core game itself withing the SnapMap tool, Hines suggested that would not be possible.
”I don’t want to say yes for sure because of some of the outdoor stuff we do and how that works, this is more an interior thing,” he said. ”SnapMap isn’t something that’s saying “here, build this cavernous interior space,”. It’s more about the stuff you saw in multiplayer. You’re not worried about building an interior space that’s 30 stories high and half a mile across.”
Doom launches early in 2016.