Ubisoft has made a lot of promises and commitments to fixing of the biggest issues that the community has brought to light about their newest shooter, Tom Clancy’s Rainbow Six: Siege. Today, the Rainbow Six team announced the release of the first major patch for the game and it addresses, if not fixes, many of the most glaring issues in the game alongside numerous tweaks and balances.
Notably, the patch takes a shot at team killing and hit detection, both severe issues during the Beta and release of Siege. Ubisoft issued announcements conveying plans to directly address punishment for hindering one’s team, as well as improving server detection of player positions. Both issues have been pushed to at least the beginning stages of recovery. A new auto-kick feature has been implemented and servers have been upgraded to detect player positioning better, especially in the case of riot shield directional detection. Ubisoft stressed that neither of these are considered to be the perfect fix and they’ll be monitoring the additions in order to develop more permanent and effective solutions.
Outside of those two major top-liners, there’s also a hefty graphical update to the game in the form a DLC pack. This pack allows access to a new range of ultra HD textures that will replace weapons, characters models, and environments that will make the game shine in 4K resolutions. Completely optional, but this update is definitely made to cater to players with top-of-the-line machines packing a wealthy amount of RAM and dual GPUs. The Ultra-HD Texture Pack is available now, but must be acquired as a separate, optional download. Nonetheless, you won’t pay for it. It’s free.
There’s a long list of bug fixes and tweaks that came outside of these three major areas. You can read the full list of patch notes in the Ubisoft Forum post right here. The patch is live on all platforms now.