There’s fear on the streets of Gotham and in many Steam Libraries right now as Batman: Arkham Knight isn’t quite the outing of justice gamers hoped for. Technical issues have crippled the game for many.
AMD users in particular are left using Beta Catalyst drivers that warn of crashes as part of the package. Rocksteady confirms an ”external PC development partner” is being worked with, confirming they outsourced.
It’s a terrible shame and a black mark on an otherwise great reputation for the series. Frame-rates are the big issue with even the latest Nvidia GPUs struggling to produce a constant experience. Right now gliding and summoning the Batmobile causes odd sharp drops.
”“We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible,” said Rocksteady.
The credits for the game list Iron Galaxy for ‘additional engineering and PC support’ to Arkham Knight. Given how this appears to have blind-sided Rocksteady it seems Iron Galaxy - who also worked on the PC version of Arkham Origins - did heavy lifting for the PC port.
Frame-rate appears to be oddly capped at 30 FPS (a crime in itself), which can be worked around using config files, but right now no matter how much power you throw at Arkham Knight it doesn’t care. PC gamers are less than amused by this sloppy launch and as of now it’s rated ‘Mostly Negative’ on Steam with a user score of 2.0 on Metacritc.
This fury is likely compounded by the frankly outrageous price of the Season Pass for Batman: Arkham Knight, which costs just under the price of the standard game.
This is the finale from Rocksteady but painfully it smacks of laziness with regards to PC development despite boasting of Nvidia Gameworks features. Let’s hope Gotham can be saved.
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