Sefton Hill, co-founder of Rocksteady, has said his studio ”totally supported” the decision by Warner Bros. to pull the PC release of Batman: Arkham Knight given the very poor state of the game at launch.
Right now everything is on hold as ”PC fixes come first” before any challenge maps or even console patches. Rocksteady’s engineers are ”working like crazy” to address the PC debacle.
It would have been great if those same ‘best engineers’ at the developer had have been ‘working like crazy’ on the PC version in the first place. Already Warner has announced that they and external studio Iron Galaxy Studios are scrambling for the PC release.
[center]<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">Totally supported decision to suspend PC version. We have our best engineers at Rocksteady working like crazy to help fix the issues ASAP.</p>— Sefton Hill (@Seftonhill) June 25, 2015</blockquote>
Thanks for the feedback! We hear you and are looking into it. Will keep you updated. (PC fixes come first) https://t.co/C3G5SKDArR
— Sefton Hill (@Seftonhill) June 25, 2015
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Unfortunately for PC fans of Batman, our release not only suffers from terrible technical hitches but we don’t even get the visual effects the PlayStation 4 or Xbox One versions enjoy. PC Arkham Knight is quite literally a graphical downgrade, alongside a 30FPS cap.
The real tragedy is that the game itself appears solid and has some cool new twists, but no amount of gameplay treats can overcome the crippling performance we’re stuck with right now.
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