Titanfall 2 is a great game and is far superior to that of its predecessor. Respawn Entertainment have taken aboard all the feedback and lessons learned from the first game and turned into actual progress. It is a shame that Titanfall 2 is somewhat overshadowed to the likes of Battlefield 1 thanks to their overlapping release dates.
Why the Titanfall 2 and Battlefield 1 release dates were so close was a matter of some confusion for many people. During an earnings conference call yesterday, CEO Andrew Wilson explained EA’s seeming madness saying the games “fulfill very different motivations in what a player is looking for.” and that he expects both games to have a “long sale cycle”
This is all well and good for a single player game but Titanfall 2 will live or die on retaining a multiplayer player base which is why the original died off fairly quickly. It still doesn’t make much sense in my eyes to have Titanfall 2, a great game this time around, be released so shortly after another triple-A FPS.
EA may believe that there are two very different sets of players, but it is completely logical to assume many players will choose one or the other based on available disposable income. There’s also the other factor of the new Call of Duty Infinite Warfare to contend with.
EA have released Titanfall 2 a fast-paced, sci-fi FPS right before Call of Duty Infinite Warfare releases which also is a fast paced, sc-fi FPS. Call of Duty also has the benefit of long-standing brand recognition, a loyal player base and a proven track record of delivering, where as the Titanfall franchise does not.
EA claim to want to make Titanfall into a franchise, yet, for the life of me, I cannot understand the business sense in releasing a game that is trying to breakout from its predecessor right in the middle of the two biggest first person shooter franchises of the year. Will Titanfall 2 get decent sales? probably, but will it retain a loyal player base with the two other franchises sucking the attention away? it’s doubtful. A great game may now fail due to poor publisher business decisions.