Rocket League was something of a surprise hit. The basic idea of boost-enabled vehicles, two sides and a ball propelled itself to the top of the Steam charts - and just about every machine it arrived on in the future - the moment it was released.
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With a massive hit comes a massive playerbase, and when there's millions of players competing against each other, you're presented with enough data to handle balance updates and a slew of content recommendations from your fans. So with so many updates to the year-old title already, there's likely to be plenty more in the future. And with that, we'll list them all here.
Rocket League Update - 1.39
Psyonix must be one of the only developer groups to actively announced extactly when their minor patches are set to go live. Making a full event of the matter on Steam, Rocket League Patch 1.39 went live late last night. So what did it bring? We already said it was a minor update...
Changelog:
- General
- Improved performance when High Quality Shaders are disabled on the following maps:
- Aquadome, Core 707, Starbase ARC and Urban Central
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- Improved CPU performance in online play when receiving physics corrections from the game server
- The in-game PsyNet Party invite window now sorts friends alphabetically.
- New server region added in South Africa (SAF)
- New server region hosted in Singapore (ASM)
- ASC servers are now hosted in Taiwan
- Added more servers in Japan
- Audio
- Revised certain sounds (Impacts, Wheel Effects, Car Jumping/Dodging) for local vs. non-local players to improve clarity and readability.
- General
- The Playlists / Find Match UI should load much more quickly than before
- Competitive Leaver Penalties are no longer applied to players who quit after someone else has already left a competitive match
- Replays from Urban Central that were captured before the Autumn Update will no longer cause the game to crash
- Duplicate boost pads on Champion’s Field are no longer visible when using certain video settings
- Fixed an issue with motion blur on Core 707 on all platforms
- New Content
- ‘Batmobile’ Goal Explosion has been added to the ‘Batmobile’ Premium DLC.
- Current owners: The new Goal Explosion will be added automatically to your Garage
- Community Flags
- ‘NVIDIA GeForce’ Community Flag has been updated and renamed ‘NVIDIA’
- ‘NVIDIA SHIELD’ Community Flag has been added
- ‘The Game Awards’ Community Flag has been updated
- Fixed an issue where the new loading screen format was causing players to crash out of game
- Neo Tokyo (Private Matches) no longer has an invisible ball
- Bug Fixes
- Fixed the double Boost spawn on Beckwith Park (Night)
- The ball height indicator/decal will now correctly appear on the Blue team’s half of Arena Core 707
- Optimized Dropshot dedicated server performance to reduce problems reported since our last update. This benefits all game modes as any server sharing resources with a Dropshot match was affected
- Fixed an issue with player spawn position in Steam Workshop maps
- Players who enter Training directly from the end game screen will no longer prevent their party leader from searching for another match.
- Fixed an issue that allowed Party Leaders to search for a new match while already in a lobby if a new player joined the party.
- Map-specific Loading Screens have temporarily been disabled while we investigate game stability issues introduced in the Dropshot update.
- Other
- Additional performance improvements to Aquadome
- General
- The new Dropshot game mode is now available in the unranked playlists
- “Spell (Sando Remix)” by Hollywood Principle has been added to the soundtrack
- AquaDome has undergone further performance optimization and its overall color saturation has been reduced
- In-game code redemption has been added for future promotions
- Arena Preferences:
- Preference weighting has been updated to be simpler. A map’s odds are now changed based on the net percentage of the lobby who like or dislike a map
- If all players in a lobby Dislike a map, it will now never appear
- If half of the players in a lobby Like a map, it will appear 50% more often
- If one player Likes a map and another player Dislikes it, it will appear as often as normal
- Time Played is now tracked as a statistic
- User Interface
- The Trade interface has been updated. All trade offerings will appear on screen without players needing to scroll the list.
- The trade timer now runs for five seconds, up from three seconds.
- A new “Key Selection” setting has been added to the Options Menu (Use Oldest, Use Newest, or Ask Me)
- You can now select which map to train on after choosing “Free Play” from the Training Menu.
- You can now exit directly to “Free Play” from the end of match menu.
- Custom Training sequences can now be discovered and played cross-platform.
- The Custom Training feature can now be accessed while offline
- A new “Featured” tab has been added that spotlights selected Training Sequences chosen by the Psyonix team
- Forfeiting a 1v1 match now requires confirmation.
- Loading Screens now reflect the arena being loaded into as well as the game mode
- Game Tips are now included on the new Loading Screen
- Painted Items now show a colored border in the UI
- Competitive
- Season 3 has ended. Titles and items will be awarded for your highest rank achieved during the season
- Season 3 Prospect Wheel
- Season 3 Challenger Wheel
- Season 3 Star Wheel
- Season 3 Champion Wheel
- Season 3 Grand Champion Title
- Season 4 brings a new set of Skill Rankings to provide more clear divisions between skill levels: Bronze/Silver/Gold/Platinum/Diamond/Champion/Grand Champion
- There are now only four divisions per skill tier (e.g. Gold II, Division IV) due to each tier covering a smaller range of skills
- After placement matches, you will be assigned a skill rating influenced by your Season 3 ranking
- The placement match system has been revised to allow players to climb faster if they win the majority of their placement games
- When rejoining a Ranked Match, the default option is now “OK” instead of “Cancel”
- An “Esports” button has been added to the top of the main menu
- The Esports button will take you directly to live, official Rocket League tournaments on Twitch, including live RLCS streams
- Spectators can now see a player’s Boost Meter and Rumble Power-up when in Player View
- Bug Fixes
- The Boost Meter now rounds down when you have a fractional amount of boost.
- Party Members can now rejoin Private Matches after exiting to the Main Menu.
- Fixed a rare issue where items would disappear after a completed trade
- The achievement “Rocket Genocider” has been fixed
- An issue with the Dominus GT tail lights not working properly has been fixed
- Turning on/off Color Blind Mode no longer causes the field to change colors in Free Play
- Players can no longer pass through the Arena wall on Double Goal (Rocket Labs)
- Trading with one player in your party no longer prevents you from trading with other party members afterwards
- Painted Items are now displayed correctly in the Trade-In menu
- Lobos Wheels now have glowing eyes on both sides of your Battle-Car
- The gun turrets behind the arena in Starbase ARC no longer shoot indefinitely
- Optimized the performance of the majority of the Rocket Trails in the game
- Fixed an issue with the ball collision code, changing it back to pre-v1.29 (Hot Wheels update) conditions in all Offline matches, and Free Play
- Toppers (Cavalier, Mohawk, Pixelated Shades) now correctly display on all Battle-Cars
- Fixed an issue with Twin Mill III engine audio not following the Battle-Car
- Casual Playlists and Rocket Lab Arenas
- Added Utopia Coliseum (Snowy) into the Snow Day Playlist
- Bug Fixes
- An experimental goal-post collision fix has been deployed
- Removed the “GO!” counter in Custom Training
- 'Seamless Bot Replacement' in Unranked online matches should now work as originally intended
- Fixed an issue where players were stuck in the Replay Menu after deleting certain replays
- Fixed an issue where selecting 'Free Play' forced the Loading Screen
- Fixed an issue where Emoji entry on Xbox One was not displaying in some cases
- UI scale setting in options should now save on PlayStation 4
- Fix for rank label updating for division text and changing colors
- We have removed Rocket Lab Arenas from the Casual Arena rotation (for now)
- Fixed an issue with the game client picking the wrong local profile from your save data - PC players should see their stats, settings, and presets restored with this hotfix.
- Fixed an issue that allowed Wasteland and Neo Tokyo to appear more frequently than they did before the Starbase ARC Patch.
- Fixed collision issue that caused vehicles to sometimes bounce when
landing / caused the Batmobile to sometimes land “inside” the field.
- The previous fix for the Batmobile "wobble-on-landing" had to be removed so that we can
better address it in a future update.
- [Hotfixed] (PC) Fixed rendering issue that created a flickering problem for some Arenas.
- Fixed the Vulcan DLC Showroom thumbnail so that it would no longer shows an image of Triton.
- The “Current Tier” text shown after Competitive matches will no longer be colored Green or Red when changing Divisions if the “Hide Competitive Divisions” option is enabled.
- Starbase ARC is now available in all playlists.
- Wasteland (Night) is now available in all playlists.
- Utopia Coliseum (Snowy) is now available in all playlists.
- Champions Crate IV” can now be found rarely after online matches.
- The “Gizmo” and “X-Devil” Battle-Cars have received visual upgrades.
- A new “Custom Training” editor has been added that allows players to create training sequences, and share them with others through PsyNet.
- A new “Color Blind Mode” option has been added to the Options menu that forces all cars and team colors to the default, high-contrast Orange and Blue shades.
- At the end of each match, match highlight replays will now be played in the background behind the scoreboard.
- The scoreboard can now be hidden with a button press to better view the match highlights.
- A Master Volume Control slider has been added to Audio Options that allows players to adjust the overall volume of the game without having to change each category individually.
- A new Controller Deadzone option has been added that allows players to specify how large of an analog stick input deadzone they want.
- The Steam Workshop has been enabled for PC players that wish to create and/or play custom community maps.
- An “Arenas” button has been added to the Playlist menu that allows players to “Like” or “Dislike” specific maps.
- When a player joins a match in progress, they are now spawned into the same position as the bot they are replacing.
- With the release of Starbase ARC, Octagon has been removed from the pool of active Lab maps.
- Players will no longer be randomly banned from matchmaking after a crash.
- The new Dualshock 4 controller is now natively supported on the PC version of Rocket League.
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Rocket League Update - 1.33
Rocket League Update v1.33 is another minor update that fixes stability issues on its new loading screens and the invisible ball problem on Neo Tokyo. Check out the full patch notes below:
Rocket League Update - 1.32
A minor update this time around to address some of the issues introduced with the Dropshot update earlier this month. While most are basic bug fixes, there's some notable performance tweaks to the Aquadome map, too.
Changelog:
Rocket League Update - 1.31
Another .01 increment over the last actually brings the big guns. Dropshop is here! Meaning Season 4 is, too. More achievements have arrived, and AquaDome shouldn't look quite so bright and colourful anymore. Shame.
Changelog:
Rocket League Update - 1.30
For some games, you'd expect that nice round number to indicate a bigger number. That's not Rocket League's style. We've moved .01 point ahead in patch number to iron out a few problems brought on by the Hot Wheels update issued a few days before. Things came in a little too hot.
Changelog:
Rocket League Update - 1.27
Following a healthy pattern, patch 1.27 has landed just shy of a month after the release of the last. Though it's hardly the most exciting patch after the big Christmas update last month, bug fixes are big fixes and a new addition to the Casual Playlist/Rocket Lab Arenas is never something to scoff at. Here's the lot;
Changelog:
Rocket League Update - 1.26
A minor one this time around, we're looking at a few bug fixes for issues related to the introduction of patch 1.25. They've striped Rocket Labs Arenas from the Casual Arena rotation for the time being and tweaked a few things causing Wasteland and Neo Toyko to show up more often than in other patch. Here's the run-down;
Changelog:
Rocket League Update - 1.25
It's the December update! If you've followed our earlier posts about this one, you'll already have a good idea of what to expect when the download flows throgh your internet tubes. Steam Workshop support, custom training and even a colourblind mode feature in this one, with native PS4 controller support too.
Changelog: