Homefront: The Revolution ends with a message from the Studio Head of Dambuster talking about the game’s troubled development.
The message comes from Hasit Zala, Studio Head of Dambuster. Zala writes about the troubled development of Homefront: The Revolution which some people may not be aware of. He goes on to talk about how despite the troubled development, the team managed to deliver ”a quality game”.
Here is the message in full: “Homefront the revolution has been in development for just over 4 years and as some of you may be aware the path has not always been a smooth one. Several reboots, the original publisher going into liquidation, the development studio changing ownership… I could go on. Thankfully throughout all these difficult times key people have kept faith and belief in the IP and the team’s ability to deliver a quality game, and I would especially like to acknowledge Klemens Kundratitz’ and Huw Beynon’s unwavering support without which this game and this studio would not exist.”
”For the team members that have made it to the end I salute you for your endeavour. To create a game of this size and complexity with a relatively small team is a remarkable achievement. For those that we lost along the way, I would like to thank you all for your contributions and you will find your names in the special thank you section.”
Finally for all of you that have enjoyed playing this game, I promise you – this is just the beginning!” Hasit Zala – Studio Head
We’ve written about Homefront’s troubled development many times in the last two years. Starting from early July 2014, there were rumours going around about Crytek UK refusing to work until their wages were paid. Fast forward to just under a month later when Crytek UK closed, the team were bought out by Deep Silver. In 2015, Deep Silver responded to comments about Homefront: The Revolution becoming vapourware.