Heard news of Ford closing down their Geelong manufacturing plant and certain you could have done a better job at keeping the assembly line afloat? Of course, there's (almost) a game for that: Production Line.
Sole-worker, Cliff Harris, has released the second developer diary surrounding his isometric take on the automotive industry. As a familiar tycoon-style game of old, the video goes into great depth explaining the sub-sytems of the title's main features: from setting up seat production to making sure there's enough power to keep the lights on.
Though he explains how little has changed on the art and sound asset front, he makes clear his plans to refine the current systems and iron out bugs before moving ahead with newer features and tweaks. More interested in getting the current game out into the public eye, Cliff will be taking player feedback before pressing on.
Scheduled for release next year, it's currently unknown just when Production Line will hit Early Access or release a playable demo. Either way, from visuals alone, it's already shaping up to be a business simulator similar to that of Atari's older ventures. An era missed by many.
You can watch Cliff's previous developer diary here.