It's good to keep an eye on your stomach in war, but stray too far in Afghanistan '11 and you'll likely lose your men.
Sending your men our to scout or fend for themselves in the harsh, unpredictable deserts of Afghanistan will see their rations deplete each turn. With the same being true of vehicles running on traditional fuel, each can only go so far without any forward thinking from yourself.
Outlined in the newest, voiced Afghanistan '11 feature video, logistical concerns play a major role in your army's ability to keep on their feet. F.O.B points - or Forward Operating Bases - can be set up either by Buffalo units or a specialised helicopter with these points of interest allowing vehicles and troops to restock supplies while being within their walls at a rate of 1 ration/fuel count per turn. Rushing the job, however, will shave the re-supply timer down to a single turn but will eventually deplete the offerings of an F.O.B.
Being Revealed Last Month, The Game's Announcement Trailer Compliments The New One
Opening up watering holes across the darkened sands of the landscape offers bonuses for both your army's ongoing health and reputation with the locals. Keeping an eye on your units is key, but when there comes a time where soldiers have be sent out a little further from home, it will be possible to drop supplies and rations on their location every 3 turns.
As you can likely guess, keeping tabs on a whole fleet has never been designed to be a walk in the park. Forward thinking is key, and knowing the ins and outs of logistical warfare plays a major role. Afghanistan '11 is the sequel to the well received Vietnam '65. Expect it March 23.