Dauntless is a free-to-play action RPG/hack 'n' slash inspired primarily by Monster Hunter, but with a wildly different focus. Whereas Monster Hunter World delivers a much more believable ecosystem of creatures to deal with, Dauntless instead presents players with pure boss combat sessions. But since it's free-to-play, is it pay to win?
Dauntless Pay to Win is not a new thing to discuss by any measure of sensibility. Given that it's a free-to-play game, that immediately raises the question of monetisation, and for the purpose of this article, we'll be taking a gander at its Store options and functionality.
Is Dauntless Pay to Win?
With purchase options ranging from $4.99 all the way to $99.99, it's not like Dauntless won't let you spend money if you really, really want to, but it doesn't seem like the game forces you to do so at any step of the way. Moreover, developers even outright removed the game's previous loot box equivalent, and there's now no way to "gamble" your Platinum away.
That said, in Dauntless, you can buy so-called Supply Packs which award you various amounts of buff potions. Given that the lowest amount of Platinum you can buy is 150 for $4.99, and one Supply Pack costs 60 Platinum, you can get two of those (about 100 boost potions) for that price. Price fuzzing is also present, so that you can neither purchase three Supply Packs for your investment, nor can you do much else with it, unless you buy more.
This is to be expected to a point, and from what we've seen, Dauntless microtransactions don't seem to affect the game's gameplay to such an extent that you'd feel forced to go out and buy Supply Packs on the regular. You can still complete hunts as per normal, and given that you can get these potions through non-Market means, nothing's locked out from a free-to-play player. Skins and cosmetics, however, will definitely remain out of your reach unless you spend some dough.
Let us know if your experience has been different in the comments!