Download Resalted Balance Mod
This Salt and Sanctuary mod makes sure everything scales much more smoothly, consistently and intuitively. CHANGELOG - ALL WEAPONS, ARMORS & SHIELDS COMPLETELY OVERHAULED. More on spreadhseet below, but the nitty-gritty is: everything scales much more smoothly, consistently and intuitively. Bows & Daggers ain't crap anymore. Big G's are still more powerful than anything, but their base dmg isn't as insane to begin with (still noticeably higher than their lesser counterparts, though). Magic & Wisdom weapons are also less terrible overall. Shields are awesome now: 100% strike/slash resists across the board, with elemental defenses and scaling based on class/tier. Heavy Armor is now worth a damn, endurance is actually worthwhile. Fashion Salts™ is now a thing: chests become the "main piece" with most of the armor and/or specials, leaving you to swap around helms, gauntlets and boots much more to your liking (which only provide strike/slash resists and/or balance for heavies). Some classes/tiers swapped around, and upgrade materials revised (not everything is King's Orders and Drowned Tomes now). Also, except for Blade of Envy, all 100K Salt transmutation costs reduced to 30K. In short, everything should feel more satisfying and rewarding now. - Monster drop/loot changes ~ Weapons no longer dropped by enemies (Midshipman's Dirk, Corsair's Backsword, Red Guillotine, Infantry Pollaxe, Soldier's Spear), encouraging you to transmute them like everything else ~ Wooden Targe and Heater Shield also no longer dropped(they pile up in your inventory, they are low tier, and purchasable everywhere from the get-go anyway). [Might do the same for the 4 other droppable Shields too, and make them transmutable instead?] ~ Bound Arrox 10% drop Twisted Heart (previously unobtainable more than once per playthrough), and Enduring Skull 10% -> 30% (the only other monster dropping it at all was Armor Mite at 10%) ~ Saltfin Creature 10% drop Drowned Tome (previously unobtainable more than once per playthrough) ~ Vacant Blades, Hornet Steel, Whisperlady, Cave Keeper, Clay Hybrid 10% drop Amber Idol, making it twice as many monsters that can drop it now (it was in exceedingly short supply, especially considering there's about ~50 items that require it compared to 9 for Silver Leaf and about ~20 each for Shimmering Pearl and Diamond Cluster) ~ Bedspider, Thing of Arms 10% drop Charred Locket (previously not droppable by anyone, now comparable to Frozen line of items) ~ Lietch 10% drop Charred Reliquary (previusly only dropped by 1 monster, now comparable to Frozen line of items) ~ Armor Guardian, Crypt Keeper, Alymancery Knight, Saltfin Creature, White Knight 60% drop Gray Pearl (which translates to about ~17% on an 80 drop rate) ~ Fetal Brat & Spindlebeast 100% drop Crystal Sphere (which translates to about ~28% on an 80 drop rate) ~ Stone Offerings now 10% droppable by monsters: Merchant (moved from Armor Guardian to Saltless); Blacksmith (Armor Guardian, more fitting); Mage (Court Sorcerer); Cleric (Whisperman); Guide (Hanged Man); Alchemist (Wrathful Dead); Leader (White Knight); Sellsword (Drowned Soldier) ~ Stone Offerings also guaranteed drop by slaying their own namesakes (so that you get them back when desecrating Sanctuaries) ~ Gaoler: added missing Gaoler's Ear (dev's oversight) - Monster stat changes ~ Saltbat resistances dropped to 0 (had a whopping 800% elemental resist for no good reason, other than screwing up magic users?) ~ Angsty Bones HP cut in half (110 -> 55) ~ Hanged Man HP cut in half (150 -> 75) ~ Armor Guardian, Gravewalker HP + 50% (200 -> 300) ~ White Knight HP + 50% (200 -> 300); Salt 500 -> 1000 ~ Cave Keepers HP + 50% (100 -> 150) ~ Bound Arrox buffed (because of changes above): 300 HP, 800 Salt, 30 Poise -> 500 HP, 1500 Salt, 60 Poise ~ Saltfin Creature 500 Salt -> 2000 (little Salt for such a late-game enemy) - Boss stat changes More on spreadsheet below, but essentially: ~ All high (500 and 900) Poison resistances reduced to more manageable levels; only The Stench Most Foul buffed from 90 to 500 (you telling me that massive floating sack of putrefaction is weak to Poison?!) ~ Kraekan Wyrm, The Tree of Men, The Third Lamb, and The Bitch Witch of the Lake had their HP nerfed a bit (10-15%)... for masochists out there, trust me, the changes are not significantly game-changing ~ The Sodden Knight, The Stench Most Foul, and Kraekan Dragon Skourzh HP buffed slightly (20-25%)... wish I could do more for The Stench ;( ~ The Untouched Inquisitor, Carsejaw the Cruel, and The Forgotten King HP buffed considerably (60-80%)... because c'mon, they hardly feel as epic as they should ~ The Dried King and Carsejaw the Cruel had Poise increased somewhat (stunlocking would kill them too easily) ~ The Nameless God had all 500 elemental resistances dropped to 250 (consider most other bosses had elemental resistances between -25 and 50 for comparison), which was an unnecessary handicap to magic users, but had HP buffed by 20% (+400) to compensate... plus, final epic boss, FTW! - Spells & Prayers More on spreadsheet below, but in brief: ~ Most Spells & Prayers cheaper to cast ~ Tier/class changes: Lightning Barrage Lv1 -> Lv2; Flame Orbiters Lv3 -> Lv1; Flame Guardian Lv3 -> Lv2; Lightning Pod Lv2 -> Lv3; Sprites Lv3 -> Lv2 ~ Static Geist cost nerfed: 16 -> 30 (this thing was a boss killer!) - Ammo & Throwables ~ Arrow, Bolt & Flintlock Shot costs standardized: 10G (ammo was too expensive for Crossbows, and especially Pistols) ~ Flame Bolt, Poison Bolt, Glowing Shot, Tainted Shot costs standardized: 30G (same reason as above, plus bring them down on par with regular Flame & Poison Arrows) ~ Lightvessel half cost: 120G -> 60G (they are pretty underwhelming as-is, plus the much better Birian Firepot is 100G, whilst the superior but more exclusive Grenado 120G)
Credits: Resalted
File name | Downloads | Added |
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Resalted Balance Mod | 7 | 29 Apr 2019 |