Download Genie Wish Mod
DESCRIPTION This mod gives Geralt a magic bottle. When he rubs the magic bottle, a genie appears. This genie will grant a wish. Geralt can wish for any one of the following: 1. 10,000 orens 2. More Talents (choose one, depending on how much you want to cheat) a. 5 bronze talents b. 5 bronze and 5 silver talents c. 3 Silver talents d. 3 Gold talents e. 10 bronze, 20 silver, and 10 gold talents 3. Weapons (choose one) a. Gwalhir steel sword b. Mahakaman rune sihill steel sword c. Aerondight silver sword d. Moonblade silver sword 4. Armor (choose one) a. Excellent Leather Jacket b. Raven's Neutral Armor c. Raven's Armor of the Elves d. Raven's Armor of the Order 5. Blade Enhancements (choose one) a. 2 Perun rune stones b. 5 Diamond dusts 6. Potions (choose one) a. 5 Swallows b. 5 Tawny Owls c. 5 White Rafford's Decoctions d. 5 Cats e. 3 Full Moons f. 3 Maribor Forests g. 3 White Honeys g. 3 Wives' Tears i. 10 White Gulls When you right-click on the bottle to use it, the tooltip will say "right-click to read." This is because if I'd made the bottle a potion, Geralt would have drunk it, and that's not what we want. By tricking the game into thinking the bottle is a scroll, I'm able to give you a pop-up that says, "A genie has appeared!" So yeah, I know it claims that you "read" the bottle. WE know that Geralt actually rubs the thing. :-) Of course you recognize who's being the genie here. ;) In recoloring Azar Javed, I took a much closer look than ever before at his model and textures. I swear, that man must be the vainest guy on the planet! He's got armbands and piercings and decorative stitching and decorative cutouts and necklaces and belts and buckles and godknowswhatall! I had originally envisioned recoloring every piece of his outfit, but after I got a look at how extremely complicated it was, I decided to "only" spend a couple of hours recoloring him. The genie will teleport out after he's given you whatever you asked for. In theory, you get ONE wish. But in practice, if you want more, you can just rub the bottle again. I thought about making the bottle self-destruct after the first wish, but given that we ARE cheating here, I figured letting you use it as often as you like was better. Is the mod very cheaty? Yes, it's very cheaty. :-) A user I admire told me that he sometimes uses the Witcher Saved Game Editor to hack his saved games when he feels like cheating, and I thought that wasn't much fun. If we're going to cheat, let's do it in a fun way, via gameplay. That's why I made this mod. Versions New in version 1.4: Added Raven's Armor and small amounts of Silver and Gold talents, both by request. I'm leaving version 1.3 up so that those of you who want to do the Raven's Armor quest without being tempted by easy armor can still have this mod without Raven's Armor. Please note that it takes the game 10 - 20 seconds to catch up with your new stats once you get Raven's Armor. At first, your Vitality and Endurance will be what they've always been, but wait half a minute, and you'll have the new, armor-given maximums for those stats. The new lines have been added to the Polish version, but -- as in version 1.2 -- in English. New in version 1.3: Added Cat potions by request. Also, all potions now have a secondary substance as well. Swallows are nigredo; Cat, White Rafford's Decoction, Full Moon, and Maribor Forest are rubedo, and Tawny Owl, White Honey, and Wives' Tears are albedo. New in version 1.2: Previously, this mod was only available in English, and if you played in any other language, the dialogue lines with the genie were empty. It's still only available in English, but that English text has been copied to the Polish section of the dialogue, so you can have your text language set to Polish and still use this mod. Of course, you have to be able to read enough English to know what you're wishing for ... but if you can read this, you'll be able to read that. Nothing else in the Polish game has been changed, so everything else about your game is still in Polish; it's just that now you can use this mod if you want to. For players who play with their text language set to English, nothing has changed; this version of the mod adds something for Polish players but doesn't alter anything for English players. ---> Thanks to J_Slash for the def_arealoaded script. LANGUAGES This version of the mod is available in English and in English-under-Polish. The mod has been translated into Russian and is available here from the Russian site http://modgames.net/load/201 (The Nexus version is not in Russian, because the translator didn't send me his translation; he just uploaded it to the Russian site, so if you want it in Russian, you need to visit the site above.) INSTALLATION Download the folder, unzip it, and put all of the files it contains into your Override folder. If you don't have an Override folder, then you'll need to make one. The Override folder does NOT go into the Witcher folder where your saved games are; it goes in the Witcher folder where the game data is. This is The Witcher Enhanced EditionData. Note: Like all my mods, this is for The Witcher; it's not for The Witcher 2. This mod will conflict with Full Combat Rebalance (FCR) and the Scabbard Mod, because they both use the appearance.2da file. This mod will conflict with other mods that use the def_arealoaded.ncs script. These mods include the Difficulty Potions mod, the Wolf Companion mod, and several others. BUT, there IS a way to get these mods to work together. If you want to use J_Slash's wonderful "Stuff That Makes Geralt's Life Easier" mod or some of my other item mods along with this one, check out the Many Items Mod, which combines several item mods into one. HOW TO MAKE THE GENIE MOD WORK WITH OTHER MODS THAT USE THE DEF_AREALOADED SCRIPT (Note that this procedure only needs to be used for mods that use that script; simple texture mods, for example, don't use that script, and you don't need to do anything special to get them to work with your other mods. If you don't know whether or not a mod uses that script, then look at the files in the mod -- do you see def_arealoaded.ncs among them?) 1. Put ONE of the mods (not the Wolf mod, if you use that; one of the other ones) in your Override folder. 2. Start the game, and wait until Geralt has been given the item(s). Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.) 3. Save and exit the game. 4. a. Add the files for the second mod to the same folder as the first. There should be no subfolders (folders within folders)! When you are told that the file custom_script.ncs already exists and asked if you want to overwrite it, answer yes. (This is okay because you already have the item(s) from the first mod, and it's a different script that adds functionality to the items; all custom_script does is give the items to Geralt.) b. If you're using a mod that has a folder of its own -- like the scabbard mod or the difficulty potions mod -- then you'll need to take ALL of those files out of their folder and put them in the same folder as whatever mod you started with OR you'll need to manually remove the custom_script.ncs and def_arealoaded.ncs files -- but ONLY the custom_script.ncs and def_arealoaded.ncs files -- from the first mod you used. c. Everything that's in your The Witcher Enhanced EditionData folder is loaded when the game begins. We've been recommending an Override folder to make it easy to keep track of your mods, but putting some mods in Override and some mods in folders of their own in the The Witcher Enhanced EditionData folder does NOT keep them from conflicting. If you feel comfortable keeping track of custom_script.ncs and which ones have been used already and which haven't, you can have mods in subfolders. If that sounds difficult or complicated to you, then you should put every file for every mod in the exact same folder, with no subfolders, and let custom_script.ncs overwrite itself each time. 5. Start your game up again, wait a few seconds, and you should get the second item(s) added. Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.) 6. Save and exit the game. 7. Repeat steps 4 - 6 for every mod you want to use that uses the def_arealoaded.ncs script. Keep doing this until you have everything you want. If you use the Wolf Companion mod, it should be the very last mod you add. Since the wolf gets "added" frequently, he needs to have his custom_script working all the time, whereas most items are only added once, so the custom_script for those items can be dispensed with once Geralt has the items. However, you should NOT overwrite the appearance.2da file with the one from the Wolf Companion mod. Since the Genie Wish Mod is newer than the Wolf Companion Mod, the Genie Wish Mod's appearance.2da file contains the line for the wolf, whereas the Wolf Companion Mod's appearance.2da doesn't contain the line for the genie.
Credits: Cory Kerens
File name | Downloads | Added |
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Genie Mod Version 1_4-246-1-4.zip | 28 | 01 May 2015 |