In a bold statement Gore Verbinski believes the model for games is broken with creations like Katamari winning his affections.
He’s interested in breaking the rules when it comes to games development and would like to create new genres and ‘anti-narrative’ titles. I can only assume he meant a game that keeps its trap shut most of the time.
Verbinski on Katamari: ”I liked the fact that you weren’t a character. You were an object that became a character in a way. I think that’s really healthy. This rule that we have to be a human in the game – we just have to throw that one away, right? You can be a speck of dust. Once you dispose of aspects of conventional logic and you start to explore dream logic, the field is wide open.”
Currently he’s developing a game which he’s happy to feel counters this fractured development model within the games industry. He wasn’t shy about his feelings on Disney’s game of Pirates of the Caribbean either, ”I just think things have to change because it’s diminishing the brand of gaming overall when you’re producing stuff just to make a shelf date.”
His views will resonate with many in the community where certain publishers and developer houses seem to just cash in on a franchise for its name, and not its art-form.
Verbinski on what game would he love to see, ”A MMOG where you can dress up as a pirate. You can have a social network where you meet other pirates, and maybe three days in, you meet Jack Sparrow. Maybe you have to sell your soul to the devil to get to this level or that.”
Click here to read the full interview between the LA Times and director Gore Verbinski.