Before the launch of Spore, which is due in September, EA shall hopefully let the world-over get their creative hands dirty in the primordial soup. The tool will let you create creatures which can then be exported into the full retail game.
There’s been no official date or even whether such a thing will be free but anything that lets us wanna be Gods/evolutionists get closer to Will Wrights latest mega-galactic-sandbox creation is great news indeed.
Spore is set to be released on the PC and DS this September.
Description:
Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough!
All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE’s central servers. When it’s ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion! As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you’ve met and places you’ve visited.