Kaos Studios will be releasing a new patch for Frontlines: Fuel of War. There has been a delay due to the inclusion of PunkBuster anti-cheat software. Read the full story for more patch details. No release date has been set.
Patch 1.1.0 Items
New Features
* PunkBuster anti-cheat is being added
* Spawn Protection – Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping
New Server Browser
* Phase 1 of the NEW Server Browser
o New streamlined design w/easy to use layout
o Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
+ Server Name filter will search entire through entire server names for matching criteria
+ Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
+ Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well.
o Server Information Box
+ Added server IP display
+ Added server name display
+ Added text clan/server company/message of the day support
o Added ability to Cancel Server Search and the server browser will continue to display already pulled servers
+ Can apply filters to pulled servers
o Server Browser no longer refreshes when coming back from the server info screens.
o Enter IP Address can now use IP’s with ports and can use alpha characters
Gameplay
* Players can no longer stick Landmines onto their legs
* Invert controls for land vehicles has been fixed
* Players can no longer “fly” or “jump” around levels
* Turrets will no longer continue firing when squad menu is raised
* All passengers in a vehicle will see hit notifications
* Sentry guns take less damage to destroy.
* Sentry guns will cause slightly less damage.
* Sentry guns will no longer respawn after being destroyed.
* Grenade launcher damage vs infantry has been reduced.
* Railgun rounds, clips, fire speed and damage radius have been adjusted.
* Character Movement Changes
o Forced pause which prevented the player from moving when recovering from a jump has been removed
o Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
o Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.
o Sprinting while crouched or prone has been removed
o Jumping from and to prone should now be impossible
o A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
o Character ground speed has been slightly increased, this includes strafe speed
o Free fall speed has increased for a more realistic feeling
* Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
User Interface
* Scoreboard no longer shows double entries
* Scoreboard no longer shows all entries/columns with Zero points
* Scoreboard now displays server name, server IP and personal ping
* Player can now paste text longer than the max characters set for a text box.
Crashes
* Fix for reported ATI X800/X850 user crashes on start up
* Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab).
* Added NULL check to stop players from inputting illegal characters and crashing the game
* Systems with the Ageia PhysX card will no longer result in game crashes
Localization
* Polish language fixes to load screens and gameplay text
Miscellaneous
* Registry fix to document the running version number and installed territory.