Epic Games has revealed that the PS3 patch for Unreal Tournament 3 has passed worldwide cert and will be made available over the PlayStation Network on March 27th, 2008.
We’ve got a list of the issues that have been address below. As you can see, the US version has a far greater number of fixes because the European version contained less bugs as it was released later. Perhaps getting games late isn’t such a bad thing after all.
Fixes:
US ONLY
-
Made compatible with Euro version (both are patched to the same level)
-
Fixed reversed ping sorting in server browser
-
Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
-
Fixed a client crash while connecting to server while server it switching maps
-
Minor rewordings of various messages
-
Fixed mutator mods to not be always loaded, only load mutators when needed
-
Added mod import verification for inter-mod package name conflicts
-
Fixed weapon/effect sorting in DM-Gateway snow
-
Fixed extraneous “Player” entries in campaign scoreboard
-
Fixed some getting stuck and outside the world bugs
-
No longer display “Player is on red/blue” messages in campaign
-
Fixed a Torlan bot pathing bug
-
Fix for too many custom characters causing texture corruption
-
Keyboard jump now does Smart Jump
-
Fix for tilt controlling player sometimes
-
Removed Warfare Score Limit of 0 in UI
-
Disabled 3d sound positioning on mission briefing sounds
-
Fixed exploits with ViewNextPlayer in rare cases
-
Fixed some HUD positioning bugs
-
Fixed a Darkwalker AI bug
-
Fixed some teleporter timing bugs
-
Fixed low-bandwidth, large player count connectivity
EURO AND US
-
Mods now on root of memory device, can download easier from PS3 web browser
-
Fixed VOIP quality issues
-
Fixed some headset connection issues
-
Added support for full character mods (heads/premade whole characters)
-
No longer need to reboot after importing a character mod to see it in menus
-
DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
-
Fix for bootup and import slowdown with many mods installed
-
Add a VOIP icon when VOIP is active (button held down)
-
Fixes for corrupted the auto-mod-download cache
-
Fix for flickering auto-download text
-
Fix for getting stuck in multiplayer menu if you get in before gamespy connects
-
Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
-
Fixed a mod problem with multiple gametype mods installed, only first one imported would work
-
Fixed Leviathan deploy icon
-
Bots now respect players feigning death (depending on bot skill level)
-
Bots now respect sandstorm “blindness”
-
Fix for bots picking linkgun mode