In a recent 1UP interview Sam Houser says he finds the idea on his good side but admits that finding how to get GTA players interested in a MMO space is the challenge.
He says they would need to work on taming the chaos of freedom that is GTA so they don’t get ”everybody running around and firing f—-ing rocket launchers.”
Of course this is wild speculation and I would like to point out that there is no secret wink from Rockstar or the Houser’s that a GTA MMO is actually even in the planning phase.
”I think a subscription-based Grand Theft Auto-type game…is very, very doable and is a very, very compelling proposition,” said Houser.
”I think the basic things that you can get away with in a fantasy thing – that fantasy players don’t mind doing – just wouldn’t fly for the kind of mass-market users that we really talk to.”
Mining ore just wouldn’t seem the Houser way of doing things in a GTA and how would you stop players from wanting to just tear up the city and spread as much carnage and mayhem as possible? GTA is founded on the principle of freedom, where as MMO’s are kept strictly controlled so everyone can get on with their virtual lives.
While in theory it sounds an amazing idea in actually putting something like that together the cracks begin to show and quickly widen.
”For me, though, the combination of what we’re doing with multiplayer and what we’re doing with the episodes is the start of us putting our toes in this water and seeing how our audience…adapts to online,” continues Houser
“Is episodic content the way forward for them? These are things we’re going to find out.”
Click here to read the full interview between 1UP and the elusive Sam Houser.