Weapon of Choice developer Nathan Fouts, formerly of Insomniac, has said he believes that Microsoft’s price pointing is in fact not high enough for some.
He pointed to Capcom’s Bionic Commando: Rearmed as one example of low pricing that seems ”ridiculous” to him and likewise for ”a game as big as ‘Castle Crashers’” at only $15.
”I want to go on the record and say I feel like most downloadable games are under-priced. As a collector, I can relate to people who enjoy buying a game and having the game box, and manual,” says Fouts to MTV Multiplayer.
”However, paying only 800 points (only ten US dollars) for a game as nice as ‘Bionic Commando: Rearmed’ or 1200 points ($15US) for a game as big as ‘Castle Crashers’ seems ridiculous to me.”
Other XNA Community developers have criticized Microsoft for a lack of price control outside the corporation, but they have usually argued that they have set the price tag too high.
Braid developer Jonathan Blow revealed he didn’t want his critically acclaimed creation at 1200 Microsoft Points, but went along with it so not to anger anyone at the company; he would have preferred a lower charge.
”Microsoft does not allow for user-defined price points like 799 Points or even 100-Point increments like 500, 600, 700, etc. For a bigger game like Weapon of Choice, only having two options, one of which is double the first option, makes the decision difficult,” Fouts explained.
No shiny retail box or manual in our hand and certainly no chance of returning it once your done - are downloadable XNA titles too cheap, too much or about right?
Source: Eurogamer