Executive Producer for Gears of War 2, Rod Fergusson, has posted on the official forums that Epic is looking to revamp multiplayer ranking.
They suggest ditching ”skill rank” and opt for experience levels instead. The current system is ”not always clear” how well you’ll do he admits, whereas RPG-like level-ups would be.
”What if, instead of skill rank, we instead showed your experience level. You would gain experience through your individual performance in Public multiplayer matches - the higher your score at the end, the more experience you acquire,” writes Epic’s Fergusson.
”Of course the experience gained across the different match types would be balanced so you couldn’t just grind on the respawning game types to try and level faster. The experience requirements for each level would grow with each level gained (like a typical RPG) and we’d have 99 levels of experience for you to show off your leetness.”
Quitters never prosper and so gamers who leave a match before its conclusion would suffer an ”experience penalty that could cause them to be demoted.”
”At the end of every match you will be able to see how much experience you’ve gained and how much further you have to go till the next level,” he continued.
”So, what do you think?” Indeed, what DO you think?