Yes it’s true, a new MechWarrior game is getting made and it will be newcomer friendly, as co-creator Jordan Weisman reveals they’re to ”redact the universe.”
This next-gen MechWarrior will be set before the original game, to have a ”smaller scale” story to make it ”very intense.”. Co-op campaign? They couldn’t imagine a ”better property for it”.
”…nothing is ever as satisfying as unleashing the kind of firepower that only a mech contains and watching it ravage your target,” said Smith & Tinker co-founder Jordan Weisman, in an interview with VE3D.
”It used to be that when we started the franchise, the whole premise was that one lance could take a whole planet. You had that kind of earthshaking power, and we want to try to get back to those days.”
Piranha Bytes president Russ Bullock, also in the same interview, reveals a little more on the planned co-op for this new breed of MechWarrior: ”we’re really aiming for four player co-op. I really want to see the possibility for anywhere between one and four. Again, these are just initial thoughts, but similar to how in Gears of War, you can go through the entire campaign with someone or not,” he said.
”First and foremost, in this day and age and this time, we’ve all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we’re definitely very focused also on the Xbox 360.”
The team believes they can bring the MechWarrior to both PC and console without losing its core essence.
”The MechAssault games were interesting in the role they played inside the universe for the consoles at the time, but we feel the technology is there that we can make a true MechWarrior game, a MechWarrior experience on both the Xbox 360 and the PC and not lose anything from that true MechWarrior feeling,” explained Bullock.
”We feel confident obviously in the PC and its control scheme that can be realized because it’s been done before.” Referring to the old keyboard and mouse gameplay of yore.
”But for the Xbox 360, we’ve spent a lot of thought and a lot of time in playing around with the controller and finding ways to give the same level of control in the way that you throttle, in the way that you turn and move, use your jump jets, and everything that gives you that MechWarrior experience that doesn’t turn it into a power-up pickup sort of arcade style game.”
Be sure to check out IGN’s massive six-page interview with the new MechWarrior men. See the MechWarrior reveal trailer below.