”Going forward with future projects, it will be up to us to talk to publishers about what they want, be it the old TimeSplitters or Team Fortress route of slightly stylized or comic characters, or whether they want hyper-realistic games.” said Hilton.
Hilton did admit that the fate of TimeSplitters was down to the demands of the market.
”Like with all businesses, content is dictated by the desires of the market. These days the mass-market shooters tend to be aimed at the hyper-realistic stuff. If developers had free reign with the CryEngine, they would easily be able to produce really bizarre, wacky wonderful stuff.
“If the time comes, if there is a demand for that type of game, I’m confident we’d be ready for it.”
Would you like to see a 4th TimeSplitters title?