Sean Cooper, creator of the Syndicate game, has expressed his lack of belief in EA pulling off a sequel to the iconic cult classic, their ”track record” says no.
Every sequel prototype he’s seen has been ”too quirky,” or otherwise just ”misguided” as they’ve done things outside the ”essence of the game”. It was about ”killing people”, that’s it.
”They’ve been saying that for the last fifteen years,” Cooper tells IncGamers. ”Looking at EA’s track record of announcing titles, saying they’re going to revive it… they don’t tend to do it, because I don’t think they really understand what the original game was.”
It’s been rumoured that developer Starbreeze Studios, who’s worked on such titles as The Darkness and The Chronicles of Riddick, is heading up a ‘Project Redlime’ which is believed to be a sequel title in the Syndicate franchise - since August 2007.
”Every time I’ve seen a prototype of a new Syndicate it’s just been misguided,” said Cooper. ”They’ve tried to be too quirky. They’ve tried to do things that aren’t what the essence of the game was.”
During his time at EA he saw one of these demos and was left rather unimpressed to say the least: ”…it was something about using different senses. Something was leaving a scent and the agents were following it. I remember seeing them demo it in a conference room and thinking ‘what are they trying to achieve? what are they doing?’”
”The essence of the game was killing people - and that was it,” he said. ”Big guns. Strong dudes. Terminators essentially. If I have to kill everyone, I will. That to me was the essence of the gameplay.”
Should Syndicate be left in the past and just remember of fondly? Cooper seems to think so…