In fact the sequel has some physics changing paint of its own, as well as new characters and ”fresh puzzle elements”; has two campaigns.
”Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers,” blurbs the GameStop product page, reports Eurogamer. It has a singleplayer and co-op campaign - which are different.
”Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.” The page has since been edited as it previously confirmed the co-op intentions of developer Valve.
”The game’s two-player co-operative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters,” it read. ”This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act co-operatively, but to think co-operatively.”
Valve hasn’t removed that feature as the Game Informer preview piece confirmed its existence. Story continuity is a big thing for Portal 2 as its events are set hundreds of years after the first. Portals themselves have also changed, allowing certain environmental features to ‘bleed through’ the portals - making for trickier puzzles.
GLaDOS’ personality cores will also play their part as secondary characters you’ll come across along the way. Paints have been added too which alter the physics of whatever they touch, like friction or behaviour. The sequel is also much longer than the first.
”Portal was a testbed. Portal 2 is a game,” said Valve’s Doug Lombardi, as reported by Game Informer’s preview piece on Portal 2. Does this make your list?