They say it’s a ”very good fit”. Ninja haven’t tackled an established IP before, which enticed them more. UK studio has ”a lot of synergy” with Capcom.
While Ninja Theory is developing the next Devil May Cry they aren’t doing so all on their own as Capcom keeps their finger on the project’s pulse. Capcom America deals with ”the day-to-day side of things and Japan has creative oversight on the project.”
Nina Kristensen of the UK-based Ninja Theory says it’s all about collaboration.
”We try to partner with people who we think are best at what they do; it’s the reason why we partnered with Alex Garland for Enslaved – all of those things were collaborations and the quality of work wouldn’t have been there if it was a one-way process.”
The deal with Devil May Cry, letting them reboot it all, ”was a great opportunity. It is a beloved franchise and for us it was a very good fit – it’s all about the things we love; high energy fighting and cool cinematics,” said Kristensen.
”It was also a project that wasn’t an original IP, which we’ve never tackled before. This deal was of course a no-brainer for us.” What about all those changes? ”We are respecting the true DNA of the franchise. At its core, Devil May Cry is a high-octane fighting game that makes you feel very, very cool,” she continued.
”That’s what we fundamentally need Devil May Cry to be, but we’re bringing it in to a visualisation that is a little more down-to-earth, a little more urban and has more of a general western appeal.”
”We’re also going to be pushing on the storytelling aspect, and the engagement with the characters.” The new Devil May Cry explores the origin of Dante, the pivotal character throughout the franchise. It’s been met with mixed reaction. No release date yet.