The second is that the team won’t revisit Halo for some 3D work, in fact Halo: Reach is Bungie’s own ”final conclusion” in the Halo saga.
”Not from us. I don’t think that would be something our team would find interesting”, remarked community boss Brian Jarrad on 3D, speaking with CVG.
”There’s a lot of feeling that Reach is sort of a final conclusion to our Halo saga and I think people will be excited to move forward and try our next big thing after that.”
Project Natal has also dogged the latest Halo title, mainly because higher ups in Bungie did say it could be done. ”Reach is not a Natal title. From the ground up, it was always going to be designed around the traditional controller,” affirmed Jarrad, telling CVG.
Gamers have ”spent millions of hours” playing the Halo games with the Xbox 360 controller, and it’s partly why they love it. ”That’s how they’ve come to know and experience Halo. Natal didn’t even exist until we were well over halfway into our development cycle.”
There you go - no 3D or Natal support in Halo from Bungie. Satisfied?