Studio founder David Cage says motion already has ”a major role” in Heavy Rain, but he’d ”not like to play every” game with motion he admits.
”Motion already plays a major role in Heavy Rain,” Cage tells Destructoid. ”In fact, the entire interface is designed around motion and physical immersion.” He adds he ”would not like to play every single game moving around and jumping on my couch.”
”I think that others have already significantly experimented possibilities in the ‘Family Entertainment,” area,” continued the Quantic co-CEO. ”I am curious to see what can be done with more mature games, if it can be used to support immersion and create a new way of playing. Quantic Dream will definitely experiment with the Wand in the near future.”
Heavy Rain uses the motion tech already in the SIXAXIS controller for PS3, utlizing it in several scenes like brushing teeth or booting in a door. It releases exclusively for PS3 this February 23rd in the US, the 24th in mainland Europe and the 26th for the UK.