To see where games should be heading he says ”go out and buy it,” with Heavy Rain demonstrating the ”new fidelity” in experience.
Molyneux was speaking with Joystiq when he declared his adoration: ”I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it,” he said. Heavy Rain averages in the high 80’s from critics.
”But, personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up.”
”But there’s no question in my mind that games like Heavy Rain – games that have a new fidelity in the way that they present their experiences; obviously made with cinematography and motion capture in mind – can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences.”
The veteran also patted Quantic on the back for their choice in gameplay mechanics, namely the Quick Time Events which ”really meant that you had to pay attention all the time because you didn’t know whether these quick-time events were going to come up”.
”There’s a couple of things they do in that game which were really revolutionary, and what they do with quick-time is fantastic,” he added. ”Us designers were just laughing because we thought quick-time was dead, but that really was part of the drama of Heavy Rain.”
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