They move from Ubi Montreal to their new home in Toronto, where the ”Splinter Cell franchise fits” says Raymond. Going with ”triple-A only.”
”All of the core team has relocated with me from Montreal,” Raymond told Gamasutra.
”Where you develop a game does have an impact on who it appeals to… When you think of it like that, I think the Splinter Cell franchise fits Toronto,” she continued. Don’t go expecting any small time projects for portables or quick fire XBLA or PSN releases…
”Instead of starting a studio and working on small projects, Nintendo DS or portables, we’re starting out of the gate with triple-A only. The reason that I think that’s the right strategy is that it allows us to attract the best talent right off the bat,” she added.
Raymond hopes the studio in Toronto will grow to 800 devs over the next ten years, and she has already got a pile of 2,000 resumes to sift through. Quality over quantity.
”It’s more a question of making sure we choose the right people… the difference between the successful studios and not are those that hire when there is a good person available, not just to fill specific roles,” said the former Assassin’s Creed gal.
Whatever is next for the Splinter Cell franchise it’ll be coming from Ubi Toronto.