This support ”will transition” from Bungie to a Microsoft team eventually. The studio will ”keep that pedigree” we expect for Halo: Reach.
”I think it’s safe to assume that we’re probably going to follow the type of model we have in the past, which would leave you to believe it’s probably multiplayer-centric,” said Bungie’s Brian Jarrard whilst at Cologne, Germany’s gamescom.
”It’s super-important to us that we keep that pedigree; we have to support the game, we have to support our community,” he went on. ”We do have a team of people that are dedicated to remaining focused on Reach for some length of time. I don’t know exactly what that’s going to entail yet. We’re still working through that.”
“But, realistically I can tell you that there will be a point somewhere down the road where we will transition that responsibility over to our friends at Microsoft.”
“Whenever and however that finally does occur, both sides are equally vested in making sure that the game experience and the community experience is still top notch, and that nobody suffers through that,” added Jarrard.
Microsoft has had a bit of a security leak and copies of Halo: Reach, intended only for the press, have slipped the net and been downloaded by hackers. Soon enough these copies found their way onto torrent hubs. Microsoft is going banhammer crazy.
Halo: Reach releases exclusively on Xbox 360 September 14th.