Resnick stated that it was his belief that Pandemic, which had worked on such titles as Full Spectrum Warrior and The Saboteur, along with the aforementioned Mercenaries series, had ”stretched itself too thin”, and that was one of the chief reasons the company faltered.
”We were growing our teams and taking on ever-bigger challenges,” Resnick stated. ”I mean, almost every project that Pandemic was working on at the time was a huge, unwieldy, massive world game. And they’re just really expensive, and really challenging from a technology standpoint.”
Resnick then admitted that the company would have liked to have finished the third Mercenaries game and the licensed Batman title, saying, ”There were some things that we didn’t get to see through to completion, unfortunately. We were working on some really really amazing stuff with great teams, but I don’t think all of those necessarily fit or aligned with where EA needed to go, and where the industry was going.”
Not that everything was Pandemic’s fault. External circumstances also led to the studio’s demise, and Resnick felt that closure was not the right idea. ”Do I agree with the decision, in terms of shutting down the studio? Absolutely not,” Resnick insisted. “There was some incredible talent at that studio, and EA is not getting the benefit of that talent anymore. I think that’s a shame.”
Resnick currently has founded a new studio, nProgress, which develops social networking iOS apps.