Alan Wake’s episodic add-ons were ”hugely successful, and really resonated” with fans. You must be ”very careful” though to give a ”meaningful ending and closure”.
“You’re adding to the value that you’re giving people. But I think on the other hand you need to be very careful – the game that you ship and provide folks needs to have a meaningful ending and closure,” warned Matias Myllyrinne. Remedy also created Max Payne.
”Having a TV series structure really, really worked well for it because it’s kind of natural for a TV series to go on to season two or have specials.” DLC will be increasing its presence in future Remedy titles reveals the studio boss.
“I think there’s a lot there,” he says. ”Certainly we’re looking to embrace more of the digital stuff. I’m really excited about PSN, Live and some of the stuff on Steam, because it really allows you to directly engage with your audience. All these opportunities are opened up that you couldn’t do before – there wasn’t a model you could work around.”
All digital distribution is inevitable he claims; he can’t wait. “I don’t think the big, huge experiences are going anywhere,” he says, “but the sooner we go digital as an industry, the better for everybody. Better for consumers, better for the developers and publishers.”
He admits it’s not so good for retail, ”but then again if you’re selling our games as used copies and incentivising people to do that, then I don’t really feel sorry for you.” What say you, videogamer? Will digital distribution be good for us all?