It’s a ”format” not just one game or product, he argues. Cage would love to see it ”applied to a first-person shooter” - wants ”a different approach” to war.
Once his studio’s two projects are done Cage will be turning his eye on the first-person shooter category. He wants a more cinematic and ‘joyless’ depiction of war in his game, citing Apocalypse Now and Platoon as examples of inspiration.
”I want to create a genre,” he said, and wants to convince people that emotional gaming ”is a valid direction for the industry; to show them that this was not just one product, one story. It’s a format that can be used to tell any kind of story in any genre with any tone.”
”I would really like the opportunity to work on a different type of game. I would love to see if what we discovered could be applied to a first-person shooter, for example.”
Will Quantic really go first-person? ”First person, I don’t know. But a game about war is something I would like to do, just to see if we could get closer to the film side; not glorifying war, but talking about it from a realistic point of view,” said Cage.
”War is not fun - talking about what the people involved feel, how horrible it can be for them. This is something I think could be very exciting and very new for the games industry. When we talk about war, it’s always a very ‘cool’ thing - you have these big guns and you kill loads of people.” Cage would rather focus on the immense impact it has.
”I would really like to take a different approach; to tell a story about politics or something a little more serious. I would like to use what we discovered in Heavy Rain in this fantastic medium of interactivity to say something meaningful.”
“This is probably one of the next things I’m going to try,” added the studio boss.
Did you enjoy Heavy Rain’s emotional gaming flavour?