Associate producer Dennis Bernardo explained that such a feature would effectively confine each player to one half of the plot. “We really wanted to just focus on the single player aspect of it, we wanted everybody to play both sides of the story, and the only way we could do that was with a single player experience.”
Bernardo went on to say, ”This time travel premise, this cause and effect gameplay is something that other games have done but not really pushed it to the level we want to push it.”
”Doing something in one world affects the other, and you actually see that happen through the picture-in-picture in real time,” he went on. “When you’re fighting this robot, and you have to rip pieces of it apart - you can see Spider-Man 2099 in the bottom left having trouble, and as you rip bits off the robot in the future starts disappearing, pieces begin falling off. You really get that interaction.”
Spider-Man: Edge of Time is due sometime during Q3 of 2011 for the Xbox 360 and PlayStation 3.