It will promote that studios should ”embrace alternative music models” to address ”linearity” issues in games, and to ‘push away from film’.
The next Thief game was announced in May of 2009 when it emerged but has since slipped back into the shadows of Eidos Montreal. This GDC session is ”the first time that the game has been spoken about,” reads the official tagline.
”Developers should more enthusiastically embrace alternative music models to resolve ongoing issues with linearity and to create a musical aesthetic that pushes away from the shadow of film,” it continued. This will mark ”the first public insight into Thief and its generative music engine.” Back in ‘09 Eidos Montreal said it was all going great.
”Let me reassure you that the team is making leaps and bounds. Personally I have NEVER seen a team, at this milestone (middle of pre-production) in such good shape,” said studio boss Stephane D’Astous. Are you a Thief fan looking for more?