They ”didn’t multiply” the studio by five so we can ”make some assumptions” on the size of these projects. Capps ”can’t bet” Epic every time with a videogame.
”It’s nice to target the PC as a primary platform again, not just for ports,” teased Epic boss Mike Capps. He spoke these very enticing words during a presentation at Gamescom in Cologne, Germany. The event fully begins tomorrow August 17th.
”At Epic we didn’t multiply the studio size by five when we started working on these multiple projects,” continued Capps, ”so you can make some assumptions about the size of those projects.” Smaller projects can help studios avoid high-stake losses.
”Everyone knows the middle class is disappearing from the console business,” he said. ”Gears of War I hope will do really well, but a pretty good game doesn’t make its money back any more. A game like Homefront sells a couple of million copies and they close the studio, right?” THQ closed down Homefront developer Kaos shortly after it released.
”That’s not enough anymore. That’s pretty depressing. You don’t want to see what happens to an industry where it’s Call of Duty, Halo and Gears and no-one else has enough money to make any games any more. That’s not a fun industry.”
”I can’t bet my entire company every time I make a game,” declared Capps. ”That’s a really dangerous business.” As they say, you’re only as good as your last videogame.