Starbreeze ”evaluated several” engine techs and concluded that UE3 ”best fits” their needs. It gives their teams ”rapid iteration and high productivity”.
The studio developed The Chronicles of Riddick and The Darkness using the Unreal Engine 3, which are two of the studio’s leading action titles.
”We evaluated several game engines in the market and came to the conclusion that Unreal Engine 3 is the solution that best fits our needs,” said Johan Kristiansson, CEO of Starbreeze Studios. ”We were particularly impressed by the tool chain, which facilitates rapid iteration and high productivity for our team.”
Epic Games are naturally thrilled. ”Starbreeze has proven to be a talented developer of games based on popular properties as well as those based on their own worlds,” said Mark Rein, vice president of Epic Games.
”With this team now armed with all Unreal Engine 3 has to offer, players will get their hands on the newest creative visions thanks to Starbreeze using our state-of-the-art game engine tools and technology.” Starbreeze, founded in 1998, today employs 120.
Currently Starbreeze is developing ‘Project RedLime’ which is an untitled Syndicate videogame for publisher EA. The studio was also to develop a Jason Bourne game.