The studio big wig adds that ”it works, it’s how we made the game.” Others have tried getting mods supported for console versions but certification stood in the way.
”We’d like to see it happen, because it works, it’s how we made the game,” said Todd Howard. The Bethesda executive has already revealed that Skyrim is ”mostly a DirectX 9 game,” and that it doesn’t fully utilise the new fancy DirectX 11 but could.
The console versions of big RPGs are always disadvantaged to their PC counterparts because of the mod community and their quirky and fun creations. Elder Scrolls IV: Oblivion has a mega tonnage of mods for the PC versions, and some did reach consoles.
They were released ‘officially’ though by Bethesda who got a few together. Do you think studios and platform holders need to figure out how to support mods?